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Some Rando
University of Caille Gallente Federation
793
|
Posted - 2013.01.25 16:20:00 -
[1] - Quote
celebro wrote:Remove implant loses from pod kills. I hate to clone jump in a low implant clone just to transport some goods or have a peek at low sec to fool around. I am sure there are many players who would like to enter low sec for a few hours, at lower risks, without the inconvenience to change clones. It would also encourage those who don't have a clone too.
I don't mind losing my ship, I always take what I can afford to lose and usually its just an impulse or spur of the moment thing, and not something I plan a whole day to do. If you lose a pod in high- or low-sec, you're either AFK or a complete idiot. I'd let you slide with the "extreme lag" explanation once, but if it became an ongoing thing I'd wonder why you even try playing games online. Malcanis for CSM8 |

Some Rando
University of Caille Gallente Federation
795
|
Posted - 2013.01.25 16:46:00 -
[2] - Quote
Captain Tardbar wrote:I wouldn't go into low sec without a jump clone. This is true. I often jump into my clone fitted with a full Slave set before going into low-sec. Malcanis for CSM8 |

Some Rando
University of Caille Gallente Federation
795
|
Posted - 2013.01.25 20:28:00 -
[3] - Quote
Ambrocio Hanaya wrote:How to beat that and go into low-sec? Get 10 guys together, destroy the gate camp, go into high - sec local and let people know the way into low is open and free of gate campers, Then, if they're dumb enough to believe you, kill them with the gate camp you just set up. Malcanis for CSM8 |

Some Rando
University of Caille Gallente Federation
802
|
Posted - 2013.01.27 19:19:00 -
[4] - Quote
celebro wrote:Corey Fumimasa wrote: If you dont want to play on the big tables then take your chips and go to the arcade section. Or I guess in your case just stay there.
This is the attitude that really boggles my mind sometimes, this is not about me, but ideas I think improves the game making it easier for new players and other people that refuse to make 100 or so decisions before they can even be competitive. I have lived in WH and null sec, never seen any reason yet to live in low sec though. So please don't lecture me how easy it is to escape in a pod or to spam warp when on structure. Edit: BTW do you realize attribute boosters are just a skill grind in disguise? THINK OF THE CHILDREN Malcanis for CSM8 |
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